Problem:
Large 3D files produce several problems
Background:
Similar to images or (even more common) video files an Level of Detail (LoD) would be really necessary for the 3D MediaViewer. As 3D files can get very large easily - there's already an nearly 10 MiB example on the beta cluster, up to 100 MiB is realistic for meshs including textures - it also might break the users browser if you try to load an 1 mio poly mesh using older hardware or an mobile device.
Some well known websites providing 3D media via WebGL are already serving LoD as option (including size info) right in their media viewer, similar as video viewers do.