I've seen some behaviour where sometimes video/audio is paused after loading it.
This likely has to do with our autoplay busting and the pause executing after the initial play.
I now suspect this is related to this: https://developer.chrome.com/blog/play-request-was-interrupted/#danger-zone
We should probably just remove the pause from that rejected promise, as it causes a pause to be triggered after videojs has been loaded and reading that documentation, it isn't actually doing anything useful to begin with.