Please provide all the following information:
- Context. Provide a short paragraph with some background context for your request, please include links to relevant material.
- In order to determine which iOS app editing features to create during Q4-Q1, we would like design research support in understanding what accounts for the difference in constructive activation between mobile web and app users, and what are the most impactful ways to encourage constructive activation on the iOS app.
- The iOS app plans to launch an “Edits tab” next fiscal, that will be an editing/community homepage for users. In support of WE1.2 for constructive activation during Q4, we want to prototype 2-3 ideas for what we can provide to new account holders in the Edits tab. Initially, we would like to conduct some design research to inform these ideas, and later, we may want to do some testing of these ideas or get some early feedback.
- What we already know about the forthcoming Edits tab on iOS
- We don’t plan to simply replicate Android’s tab, or the newcomer homepage on Web.
- We have existing features for experienced editors that will have a home there, such as Watchlist and Add an image.
- Adding access to user sandboxes has been prototyped in the past, and identified as a strong first opportunity for the tab.
- Any new editing features we plan to prototype or develop should be available to all users regardless of edit count (in contrast to “Add an image” which is only available to users with 50+ edits).
- Editing features should help new account holders “constructively activate”, or make their first main space edit 24-hours after creating an account, that isn’t reverted.
| iOS app does not currently have a tab for Editing | Android has "Edits" tab | Web has Newcomer Homepage |
- Description.What is your request about?
- What are the reasons that new account holders in the iOS app don’t start editing (“constructive activation”)?
- What is the range of reasons that explain the comparatively low constructive activation rates on Mobile Apps? Our data shows that constructive activation rate on Mobile web is 17.6%; compared to 2.1% on Mobile Apps (based on data from March and April 2024; T360829: WE 1.2: Establish baseline for constructive activation).
- The Contributor Strategy Brief identifies 4 key parts of the contributor cycle. Which part of the contributor cycle do new account holders on the iOS app struggle the most with? What are the most salient pain points for iOS app users?
- 1) Discovering compelling opportunities to contribute. Potential pain points:
- They wanted to edit but couldn’t find out where help was needed, or where they could make a difference
- They aren’t aware of the many ways they can contribute
- They don’t feel qualified to contribute.
- They created the account for reading purposes and aren’t aware of editing
- 2) Feeling equipped with the right tools and resources they need to seize these opportunities. Potential pain points:
- They tried editing but found it too difficult or intimidating and never published
- They wanted to learn about editing first before starting and looked for guidance
- They tried editing but the user experience was too confusing, or not mobile-friendly
- They're at an editathon with only their mobile device but finding it difficult to use the App's editor to make edits.
- Their inconsistent internet connection makes it difficult to draft and edit content on Mobile.
- 3) Understanding the impact of their work, and having a feedback loop. Potential pain points in the iOS app:
- They don’t know if their edit will make a difference.
- They don’t receive any feedback on their edits.
- They aren’t sure if what they just published was useful to anyone
- 4) Having clear next steps to act on after they take action, participating in what makes the movement so special – human connections. Potential pain points in the iOS app
- Their first edit is reverted and they become discouraged.
- They haven’t found a community or other editors to connect with.
- They don’t know what to edit next.
- 1) Discovering compelling opportunities to contribute. Potential pain points:
- How many users fall into each bucket? What are the most salient pain points for iOS app users? So that we know which opportunities will be most impactful to address.
- Are there certain pain points that surface for specific language communities, or opportunities that certain language communities have that helps them be successful? We see variance in activation by language: the apps’ constructive rate ranges from 1.1% (zhwiki) to 6.8% (fawiki) (T360829).
- We want to answer the above questions in early Q3. Once we know where the biggest opportunity is, we want to prototype 2-3 interventions that might help them activate during Q4.
- Expected Deliverable. What is the ideal outcome or result of your request?
- A report or slide deck presenting the findings by mid Q3, with a recommendation on the target pain points and audiences to focus on.
- This research will inform the first feature to productionize in Q1 2025, however we would like to continue to use these research findings to inform multiple features for future development cycles.
- Estimated Effort. Please provide an estimate of the amount of work needed to complete this task, if known.
- We are open to methodologies and can provide some support. We have the ability to intercept users in context. For example, we could show a survey after account creation, or if the app user clicks edit button but starts abandoning, we could intercept with a one question survey, or link to a longer survey, or recruit in other ways. It may make sense to start with a short in-app survey, followed by interviews later in Q3 with design mockups that we can present to users for feedback.
- Priority Please indicate a priority of your task and a small description of what it would unlock for you. We ask you to leave this task as “needs triage” since your request will go through a Backlog refinement process where our team will prioritize the work.
I need this task resolved in:
- 1 month - 1.5 to 2 months, given the holidays.
- 3 months.
- 6 months.
- Whenever you get to it :-)
- Other. Do you have any other questions or comments ?
- Timeline:
- Early to mid Q3: research described above
- Late Q3: Decide which prototypes to build
- Q4: Prototyping and testing
- Q1 2025: Production
- Beyond Q1: Use research findings to explore more features that encourage editing on the mobile app.
- Participants:
- Logged-in users
- Recently created an account on the app
- Include: Those who did edit, those who haven’t edited
- Languages (open to discussion with Design research on what would make a good sample to achieve the outcomes)
- English
- Chinese (below average activation rate)
- Persian (above average activation)
- Regions (open to discussion with Design research on what would make a good sample to achieve the outcomes). We have more data coming in January about edits and activation by language (https://phabricator.wikimedia.org/T382182), that could allow us to expand our audience if needed.
- North America (lowest share of edits compared to active app installs and pageviews)
- Middle East & North Africa (Above average edits compared to active app installs and pageviews)
- Timeline:
For use by WMF Research team; please leave everything below as it is:
- Does the request serve one of the existing Research team's audiences? If yes, choose the primary audience. (1 of 4) Yes. Wikimedia Foundation.
- What is the type of work requested? Develop insights.
- What is the impact of responding to this request?
- Support a technology or policy need of one or more WM projects
- Advance the understanding of the WM projects.
- Something else. If you choose this option, please explain briefly the impact below.


