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[Roblox] Ensure connecting rooms load upon room entry
Closed, ResolvedPublicBUG REPORT

Description

Steps to replicate the issue (include links if applicable):

  • Enter game with numerous concurrent users (during the demo, seemed like strangeness started at around 5)
  • Walk quickly (can be in a straight line, but doesn't have to be) to other rooms

What happens?:

  • When a player moves into a room, the player will face 3 doorways without rooms (instead of rooms, the player will see the outside sky). The player will not be able to proceed into a different room without significant (~15 seconds) delay.

What should have happened instead?:

  • Players should be able to smoothly move from room to room without difficulty or pause.

Software version (on Special:Version page; skip for WMF-hosted wikis like Wikipedia):

Other information (browser name/version, screenshots, etc.):