As a user, I want to experience a fun and challenging level of difficulty while playing, so that I can maximize my enjoyment of the game.
Background
- As a play towards engagement time and retention, we aim to increase the level of difficulty of maps.
- This marks the end of all Roblox work--any further work will need a strong case.
Refinement questions
- What level of work would we anticipate for this task?
- Does the complexity of this task change depending on if we keep some game modes (ex. Zen and classic) at the same difficulty and make others (ex. Hard) more difficult?
- There was work done towards the earlier end of this experiment to ensure there was an "end." Could a version be removing that?