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Feature request: Which Came First – Difficulty Levels and Leaderboard Enhancements
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Description

Feature summary (what you would like to be able to do and where):
Introduce adjustable difficulty levels and periodic rankings in the Which Came First game within the Wikipedia mobile app.

Use case(s) (list the steps that you performed to discover that problem, and describe the actual underlying problem which you want to solve. Do not describe only a solution):

Received from a user who suggested three ideas that may be worth exploring:

  1. Allowing users to adjust the difficulty level

 Giving players control over how challenging the game feels could improve retention and replayability. Difficulty could be selected manually (e.g., Easy / Medium / Hard).

  1. Linking difficulty to time-gap settings

 The suggestion is that difficulty would directly affect the minimum time difference between events. For example:
• Easy → Larger time gaps
• Hard → Smaller time gaps
This could create a clearer sense of fairness and progression.

  1. Introducing periodic rankings to encourage engagement

 Adding weekly or monthly leaderboards (possibly segmented by difficulty level) could increase motivation and repeat play, similar to gamified learning platforms.

Benefits (why should this be implemented?):
Improves retention by allowing players to choose a challenge level that suits them.

Creates a clearer sense of progression through difficulty tiers.

Aligns the game experience more closely with gamified learning patterns that promote ongoing participation.