Background
The game was built with iPhone as the primary target. This sub-epic improves layout fidelity and typographic comfort on iPad and in landscape orientation across all supported device sizes.
hypothesis:
If we optimize the game layout for iPad and landscape mode, iPad users will experience a comparable quality of play to iPhone users, with no increase in error or drop-off rates on those devices.
Requirements
- Design audit iPad experience across flows and create improvements in Figma
- Gameplay screen (question cards, answer selection)
- Results splash screen
- Games hub
- Archive calendar view
with the goals of
- Reducing unnecessary white space
- Ensuring readability of text
- Matching iPad best practices
- Product create tasks for optimizing iPad
- QA ensure Dynamic Type scaling across all game screens