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Use shorter near frustum on camera to fix close-up models

Description

Use shorter near frustum on camera to fix close-up models

Depending on units used, some models were very up close and
could be partially or wholly inside the "near" frustum of
the camera, arbitrarily set at 1 unit. Ok when units are
millimeters, bad when units are meters.

Sample that rendered all empty:
https://commons.wikimedia.org/wiki/File:High_quality_skull.stl

Bug: T189032
Change-Id: Ia04a76ae864c31e35eabcf4a782b112248ab53a5

Details

Provenance
brionAuthored on Mar 8 2018, 7:25 PM
Parents
rETHRff0210caa0ee: Specify meshes as double-sided to fix some renderings
Branches
Unknown
Tags
Unknown
References
refs/changes/34/417334/1
ChangeId
Ia04a76ae864c31e35eabcf4a782b112248ab53a5