**THIS IS STILL A DRAFT!**
**Name:** Frédéric Bolduc
**IRC or IM networks/handle(s):** ferdbold on freenode
**Web Page / Blog / Microblog / Portfolio:** Personal portfolio being developed, you can look at some of my work in the meantime on https://linkedin.com/in/bolducfrederic (French alert!) and https://www.github.com/ferdbold
**Resume (optional):** http://bit.ly/1IkmK2K (French right now, English one coming soon™)
**Typical working hours:** 9 to 17, GMT-5
This project aims to develop an extension for VE which will allow usera to edit Vega-ready JSON strings from a tailored UI, without having to open up the page source, thus reducing user-error risk.
Possible mentors: @mooeypoo and @mvolz
Right now, Vega JSON strings are considered by VE as a alien extension. Therefore, this project will be divided in 3 steps, which need to be completed sequentially, but are all viable on their own (so the project could be shipped as-is at the end of any step):
1. Design and implement GraphData's UI for graph data editing
2. Develop a Vega JSON parser to allow GraphData to read and edit the page JSON
3. *(as a bonus, if time allows)* Enable real-time Vega previews in VE during edit
### Proposed timetable
| **KEY DATE** | **DELIVERABLE**
| **March 27** | **Application deadline**
| **April 27** | **Student applications approved**
| **Until May 25** | **Community bonding, research on MV extension development, basic prototyping (as much as finals allow!)**
| May 25 - 31 | GraphData UI design, define JSON parser architecture
| June 1st - 7 | Integrate basic UI framework for debug purposes
| June 8 - 14 | Implement GraphData's JSON parser reading ability *(bar charts only)*
| June 15 - 25 | Implement GraphData's JSON parser editing ability *(bar charts only)*
| **June 26 - July 3** | **Midterm evaluation**
| July 3 - 9 | Implement GraphData final UI (see below for module list)
| July 10 - August 2 | Extend JSON parser functionality to other chart types
| August 3 | Code freeze
| August 4 - 16 | Bug-fixing, documentation polish
| **August 17** | **Pencils down**
| **August 18 - 22** | **Final evaluations**
I've been actively using Git (and other VCSes) for a few years now, so I've got the basic code review workflow and collaboration aspect pretty well established.
## About you
I'm a video game developement second year undergraduate at Université du Québec à Chicoutimi.
In 2013, I graduated in Multimedia Integration (which is pretty much fancy-talk for front-end web development) at Cégep de Sainte-Foy.
I actually don't remember how I first heard about Google Summer of Code, I just know it was a while ago when I didn't know how to code and it looked like a great experience. Last year though, I went to a local dev meetup where it was mentioned, but it was already past the student application deadline. So here I am this year ;)
What initially sparked my interest for this particular project was that I've previously developed a node-based graph editor with MooTools and KineticJS on one of my personal WordPress projects. This editor is used as a skill tree that players of a role-playing game can use to customize their characters (inspired by Path of Exile's own [passive skill tree](http://www.pathofexile.com/passive-skill-tree)). I've really enjoyed doing this and working with graphs in general, so this task looked like it'd be right up my sleeve!
(This node-based editor is available at http://www.gnterraarcana.com. Sadly, it's kind of hard to find right now, since you have to actually make an account on the website and then make a new character and access their Skills ("Compétences" in French) page.)
## Past experience
Since my Cégep graduation in 2013, I have been working on web design and development with multiple agencies, as well as by myself. I've mainly dabbled in WordPress development, as well as a lot of responsive web design, as I've often been tasked to take the lead in front-end integration.
## Grab bag