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Strengthen z12-z13 medium roads
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medium = secondary and tertiary

pasted_file (396×890 px, 518 KB)

At z11 minor isn't shown so they are strong enough. At z14+ they could be a bit stronger, but it isn't required because everything is more spaced out.

At z12-z13, they've become too weak.

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My eyes don't like the low contrast roads with borders in the right pic/in kosmtik. Even though I can agree that osm-bright2 is too intense, Brighmed makes my eyes want to squint.

I like the roads at zl12 - not fantastic for navigation, but easy enough to read for purposes of our maps on wiki. However, at zl13, the smaller roads seem to be on top of the bigger roads in a weird way.

zoom level 12

roads-zl12.png (748×1 px, 1 MB)

zoom level 13

roads-zl13.png (757×1 px, 1 MB)

Pnorman claimed this task.

Even though I can agree that osm-bright2 is too intense

I dont' find it too intense, but the combining of secondary and tertiary into one style loses a lot of information.

However, at zl13, the smaller roads seem to be on top of the bigger roads in a weird way

This was T156328: Fix incorrect road ordering

I think with the adjustments I've made, I'm overall happy with the balance of everythying.