medium = secondary and tertiary
At z11 minor isn't shown so they are strong enough. At z14+ they could be a bit stronger, but it isn't required because everything is more spaced out.
At z12-z13, they've become too weak.
Pnorman | |
Jan 26 2017, 12:42 AM |
F5465877: roads-zl12.png | |
Feb 3 2017, 3:53 PM |
F5465878: roads-zl13.png | |
Feb 3 2017, 3:53 PM |
F5358621: pasted_file | |
Jan 26 2017, 12:42 AM |
medium = secondary and tertiary
At z11 minor isn't shown so they are strong enough. At z14+ they could be a bit stronger, but it isn't required because everything is more spaced out.
At z12-z13, they've become too weak.
Status | Subtype | Assigned | Task | ||
---|---|---|---|---|---|
Open | None | T87268 Copyright license and attribution issues (tracking) | |||
Invalid | None | T149179 Attribution and copyright tasks for the iOS app (tracking) | |||
Open | Feature | None | T157763 Replace Apple Maps with a freely licensed alternative | ||
Invalid | None | T155601 Stabilizing Interactive Products | |||
Open | None | T113008 Epic: Borders aren't always marked as disputed | |||
Resolved | Pnorman | T153282 [epic] Migrate to a new vector tile structure | |||
Declined | None | T153286 Switch to brighmed map style | |||
Declined | None | T153395 Add hillside shading to maps at low zoom | |||
Declined | None | T153407 Add more topographic features to the map | |||
Declined | Pnorman | T153402 Add mountain peaks to brighmed | |||
Declined | Pnorman | T153409 Rotate lake names for long lakes | |||
Resolved | Pnorman | T153408 Add lake names | |||
Resolved | Pnorman | T153400 Implement all osm-bright.tm2 features in brighmed | |||
Resolved | Pnorman | T156327 Strengthen z12-z13 medium roads | |||
Resolved | Pnorman | T156328 Fix incorrect road ordering |
My eyes don't like the low contrast roads with borders in the right pic/in kosmtik. Even though I can agree that osm-bright2 is too intense, Brighmed makes my eyes want to squint.
I like the roads at zl12 - not fantastic for navigation, but easy enough to read for purposes of our maps on wiki. However, at zl13, the smaller roads seem to be on top of the bigger roads in a weird way.
zoom level 12
zoom level 13
Even though I can agree that osm-bright2 is too intense
I dont' find it too intense, but the combining of secondary and tertiary into one style loses a lot of information.
However, at zl13, the smaller roads seem to be on top of the bigger roads in a weird way
This was T156328: Fix incorrect road ordering
I think with the adjustments I've made, I'm overall happy with the balance of everythying.